I am a research scientist at Adobe Research. Previously, I received my PhD at Stony Brook University, advised by Distinguished Professor Arie E. Kaufman. My dissertation is Computational Methods for Immersive Perception. Before that, I obtained my Bachelor's Degree in Mathematics from Shandong University, China.
My research interests lie in computer graphics, virtual/augmented reality and scientific visualization, particularly bridging fundamental algorithms and human perception factors. You can find my CV here.
Internship opportunities for PhD students: shoot me an email if you are interested in conducting and publishing top research for future VR/AR and (real-time) perceptual computer graphics at Adobe Research.
Adobe Research, San Jose, CA
Research Scientist, June 2018 -
Adobe Research, Procedural Imaging Group, San Jose, CA
NVIDIA Research, New Experiences Group, Redmond, WA
NVIDIA Research, New Experiences Group, Santa Clara, CA
Microsoft Research Asia, Hardware Computing Group, Beijing
Research Intern, November 2012 - February 2013
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2019
ACM SIGGRAPH, IEEE Visualization, Computer Graphics Forum (CGF), ACM Transaction on Graphics (TOG), ACM User Interface Software and Technology (UIST), ACM i3D, IEEE 3D User Interfaces (3DUI), IEEE VR, IEEE ISMAR, IEEE Consumer Electronics Magazine